Showing 1–15 of 15 results
Lesson .
Students play a strategy card game that requires them to use problem-solving to successfully explore the Moon and Mars.
This board-game activity teaches students the process of design, engineering and technology for a mission to Mars.
Students use a visual programming language to create a Mars helicopter exploration game.
Students cut out, color and sequence paper rockets in a simple mathematics lesson on measurement.
Students use tangrams to create rover designs while practicing shape recognition.
Student Project .
In this strategy card game, you'll build spacecraft that can explore the Moon, Mars, and other destinations throughout our solar system while withstanding challenges thrown your way.
Students predict and observe what happens when two objects collide to model collisions in space.
Use Scratch, a visual programming language, to create a video game that simulates the way NASA will collect samples on Mars!
Use coding and computer science to simulate how NASA lands spacecraft on Mars during the process known as entry, descent, and landing, or EDL.
Use spaghetti to build a tower modeled after the giant structures NASA uses to talk to spacecraft.
In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
Create a Moon or Mars exploration game using Scratch, a visual programming language. Think like NASA space-mission planners to design your game!
Students use tangrams to create rockets while practicing shape recognition.
In this standards-aligned unit, students learn about Mars, design a mission to explore the planet, build and test model spacecraft and components, and engage in scientific exploration.
Children play a game to learn new things about Saturn and express their new knowledge on a colorful poster.